Friday, January 28, 2011

Game Designing Program

 There is every reason in the world to turn your passion for video games into a lucrative career as a video game designer. Why simply play video games in your spare time when you can be designing the kind of games that you wish were available to you right now? Game Designing Programs can help you reach your goal of becoming a video game designer, and help ensure that you will always be involved in a business that you love and that is financially rewarding.

Earlier in my blog, I wrote that Illusion mage is also a Game Designing Program and I got a few requests to tell people more about that so I will. This is a basic walk-through of the Game Designing Program Illusion mage has.

Initialization - This will be the first few codes of your program. The codes are run when the player starts your game, because it will be the main screen of the game. Also where, the graphics, sound, and network interfaces are started. On top of that, this is where your games global values are initialized, memories are located, resources are loaded, and your default game configurations are set. Most games have a options menu before the game starts to allow players to change the configuration settings. The code for this menu can be placed here as well.

Main Game - This is where all the main actions begin and where you start to prepare all the necessary things that go into the presentation of the game. What happens throughout the game is determined by the current game state and the game state could be anything in the game such as menu navigation, a level, or a cut scene.

Player Input - A game can not be a video game if a player can not control his characters in the game with an input device. The player input section of the game program is where the player input is retrieved and processed to be used in the game logic and AI section of the game.

Game Logic and AI - Most of the codes to be written in a game program are contained in this section. This is where all of the creativity of a game developer is put in. Everything from plot to concept and gameplay will be written. This is where your game design will be brought about into reality through physics system, artificial intelligence, collision detection, vector and matrix calculations, and effects system.

Rendering of the Scene - After the game logic is done, the game is brought to the rendering section. Every object in a game has its own corresponding set of data that represents its coordinates, orientation, movement, animation, and its interaction in the gameplay. This part will then determine how a polygon, or an image surface, or the effects associated with the object will be displayed on the screen. Rendering is done either by using a software-based engine or by using hardware through HAL (Hardware Abstraction Layer)

Shutdown - Before a player can completely exit from the game, all the resources are released, memory is deallocated, and the system is cleared from any temporary data. Enforcing a proper shutdown for your game will help keep every user's computer healthy.

Well I hope everyone who read this is happy with the information a provided. And if you have a interest in animation video game design or just 3D modeling in general I recommend Illusion mage

Here's a link if you'd like to check it out: http://www.illusion3D.info

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